Chaos Phantom Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Artifact Lancea
SR Rarity
Artifact Lancea
SR Rarity
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

SR Rarity
Bystial Druiswurm
SR Rarity
Bystial Druiswurm
SR Rarity
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.

SR Rarity
Chaos Hunter
SR Rarity
Chaos Hunter
SR Rarity
Chaos Hunter
DARK 7
Chaos Hunter
  • ATK:

  • 2500

  • DEF:

  • 1600


When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Fantastical Dragon Phantazmay
SR Rarity
Fantastical Dragon Phantazmay
SR Rarity
Fantastical Dragon Phantazmay
DARK 7
Fantastical Dragon Phantazmay
  • ATK:

  • 2400

  • DEF:

  • 1800


If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.

 Rarity
Maliss Chessy Cat
 Rarity
Maliss Chessy Cat
 Rarity
Maliss Chessy Cat
DARK 3
Maliss Chessy Cat
  • ATK:

  • 1500

  • DEF:

  • 300


Any monster destroyed by battle with a "Maliss" Link Monster that points to this card is banished. You can only use each of the following effects of "Maliss Chessy Cat" once per turn. During your Main Phase: You can banish 1 "Maliss" card from your hand, then you can draw 2 cards. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

 Rarity
Maliss Dormouse
 Rarity
Maliss Dormouse
 Rarity
Maliss Dormouse
DARK 3
Maliss Dormouse
  • ATK:

  • 900

  • DEF:

  • 300


"Maliss" Link Monsters that point to this card cannot be destroyed by card effects. You can only use each of the following effects of "Maliss Dormouse" once per turn. During your Main Phase: You can activate this effect; banish 1 "Maliss" monster from your Deck, also for the rest of this turn, "Maliss" monsters you control gain 600 ATK. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

 Rarity
Maliss March Hare
 Rarity
Maliss March Hare
 Rarity
Maliss March Hare
DARK 3
Maliss March Hare
  • ATK:

  • 600

  • DEF:

  • 300


Your opponent cannot target "Maliss" Link Monsters that point to this card with card effects. You can only use each of the following effects of "Maliss March Hare" once per turn. During the Main Phase, if this card is in your hand (Quick Effect): You can banish 1 other "Maliss" card from your hand or GY, and if you do, Special Summon this card. If this card is banished: You can pay 300 LP, then target 1 of your banished "Maliss" monsters; add it to your hand.

 Rarity
Maliss White Rabbit
 Rarity
Maliss White Rabbit
 Rarity
Maliss White Rabbit
DARK 3
Maliss White Rabbit
  • ATK:

  • 1200

  • DEF:

  • 300


You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.

 Rarity
Template Skipper
 Rarity
Template Skipper
 Rarity
Template Skipper
DARK 1
Template Skipper
  • ATK:

  • 0

  • DEF:

  • 0


You can Special Summon this card (from your hand) to your zone a Cyberse Link Monster points to. You can only Special Summon "Template Skipper" once per turn this way. During your Main Phase: You can banish 1 Cyberse monster from your hand or GY, and if you do, this card's name can be treated as the banished monster's, if used as Link Material this turn. You can only use this effect of "Template Skipper" once per turn.

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    UR Rarity
    Cynet Mining
    UR Rarity
    Cynet Mining
    UR Rarity
    Cynet Mining
    Spell Normal
    Cynet Mining

      Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

       Rarity
      Maliss in the Mirror
       Rarity
      Maliss in the Mirror
       Rarity
      Maliss in the Mirror
      Spell Quick
      Maliss in the Mirror

        Target 1 face-up monster your opponent controls; banish 1 "Maliss" monster from your hand or face-up field, and if you do, negate that monster's effects until the end of this turn. If this card is banished: You can target 1 "Maliss" card in your GY; banish it, and if you do, add 1 "Maliss" card of the same type (Monster, Spell, or Trap) from your Deck to your hand. You can only use each effect of "Maliss in the Mirror" once per turn.

         Rarity
        Maliss in Underground
         Rarity
        Maliss in Underground
         Rarity
        Maliss in Underground
        Spell Field
        Maliss in Underground

          When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Traps with different names are banished, "Maliss" Link Monsters you control gain 3000 ATK. While you control a "Maliss" Link Monster, your opponent's monsters can only target "Maliss" Link Monsters for attacks. You can only activate 1 "Maliss in Underground" per turn.

          SR Rarity
          Prohibition
          SR Rarity
          Prohibition
          SR Rarity
          Prohibition
          Spell Continuous
          Prohibition

            Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).

             Rarity
            Maliss GWC-06
             Rarity
            Maliss GWC-06
             Rarity
            Maliss GWC-06
            Trap
            Maliss GWC-06

              You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 of your "Maliss" monsters that is banished or in your GY, then if you control a "Maliss" Link Monster, you can gain LP equal to the original ATK of that Special Summoned monster. You can only activate 1 "Maliss GWC-06" per turn.

               Rarity
              Maliss MTP-07
               Rarity
              Maliss MTP-07
               Rarity
              Maliss MTP-07
              Trap Normal
              Maliss MTP-07

                You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Add 1 "Maliss" monster from your Deck to your hand, then if you control a "Maliss" Link Monster, you can banish 1 card on the field. You can only activate 1 "Maliss MTP-07" per turn.

                 Rarity
                Maliss TB-11
                 Rarity
                Maliss TB-11
                 Rarity
                Maliss TB-11
                Trap Normal
                Maliss TB-11

                  You can activate this card the turn it was Set, by banishing 1 face-up "Maliss" monster you control. Special Summon 1 "Maliss" monster from your Deck, or if your opponent controls 3 or more cards, you can Special Summon 1 "Maliss" Link Monster from your Extra Deck instead. For the rest of this turn, that Summoned monster cannot attack and neither player can activate its effects. You can only activate 1 "Maliss TB-11" per turn.

                  Extra Deck

                  UR Rarity
                  Cyberse Desavewurm
                  UR Rarity
                  Cyberse Desavewurm
                  UR Rarity
                  Cyberse Desavewurm
                  DARK 6
                  Cyberse Desavewurm
                  • ATK:

                  • 2300

                  • DEF:

                  • 1500


                  1 Cyberse Ritual, Fusion, Synchro, Xyz, or Link Monster + 1 Cyberse monster During your Main Phase: You can Special Summon 1 Cyberse monster from your hand, then you can make this card's Level become the same as that monster. When your opponent activates a Spell/Trap Card or effect, while you control a Link-4 or higher Cyberse monster (Quick Effect): You can banish this card from your field or GY; negate that activation. You can only use each effect of "Cyberse Desavewurm" once per turn.

                  SR Rarity
                  Dharc the Dark Charmer, Gloomy
                  SR Rarity
                  Dharc the Dark Charmer, Gloomy
                  SR Rarity
                  Dharc the Dark Charmer, Gloomy
                  DARK
                  Dharc the Dark Charmer, Gloomy
                  • ATK:

                  • 1850

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                  UR Rarity
                  Firewall Dragon
                  UR Rarity
                  Firewall Dragon
                  UR Rarity
                  Firewall Dragon
                  LIGHT
                  Firewall Dragon
                  • ATK:

                  • 2500

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

                  SR Rarity
                  Firewall Dragon Darkfluid - Neo Tempest Terahertz
                  SR Rarity
                  Firewall Dragon Darkfluid - Neo Tempest Terahertz
                  SR Rarity
                  Firewall Dragon Darkfluid - Neo Tempest Terahertz
                  DARK
                  Firewall Dragon Darkfluid - Neo Tempest Terahertz
                  • ATK:

                  • 3000

                  • LINK-5

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom-Left

                  Bottom-Right


                  3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.

                  R Rarity
                  Haggard Lizardose
                  R Rarity
                  Haggard Lizardose
                  R Rarity
                  Haggard Lizardose
                  WATER
                  Haggard Lizardose
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Right

                  Bottom


                  2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.

                  SR Rarity
                  Knightmare Cerberus
                  SR Rarity
                  Knightmare Cerberus
                  SR Rarity
                  Knightmare Cerberus
                  EARTH
                  Knightmare Cerberus
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Top

                  Left


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                  SR Rarity
                  Linguriboh
                  SR Rarity
                  Linguriboh
                  SR Rarity
                  Linguriboh
                  DARK
                  Linguriboh
                  • ATK:

                  • 300

                  • LINK-1

                  Link Arrow:

                  Bottom-Left


                  1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.

                  SR Rarity
                  Link Spider
                  SR Rarity
                  Link Spider
                  SR Rarity
                  Link Spider
                  EARTH
                  Link Spider
                  • ATK:

                  • 1000

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

                   Rarity
                  Maliss Hearts Crypter
                   Rarity
                  Maliss Hearts Crypter
                   Rarity
                  Maliss Hearts Crypter
                  DARK
                  Maliss Hearts Crypter
                  • ATK:

                  • 2500

                  • LINK-3

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom-Right


                  3 monsters, including a "Maliss" monster (Quick Effect): You can target 1 of your banished "Maliss" cards; shuffle it into the Deck, and if you do, banish 1 card on the field (while this card points to a monster, this effect and its activation cannot be negated). If this card is banished: You can pay 900 LP; Special Summon it and double its ATK. You can only use each effect of "Maliss Hearts Crypter" once per turn.

                   Rarity
                  Maliss Red Ransom
                   Rarity
                  Maliss Red Ransom
                   Rarity
                  Maliss Red Ransom
                  DARK
                  Maliss Red Ransom
                  • ATK:

                  • 2300

                  • LINK-3

                  Link Arrow:

                  Left

                  Right

                  Bottom


                  2+ monsters, including a "Maliss" monster While this card points to a monster, the original ATK and DEF of all Effect Monsters your opponent controls are switched. You can only use each of the following effects of "Maliss Red Ransom" once per turn. If this card is Special Summoned: You can add 1 "Maliss" Spell from your Deck to your hand. If this card is banished: You can pay 900 LP; Special Summon it, then you can banish 1 Cyberse monster from your Deck.

                   Rarity
                  Maliss White Binder
                   Rarity
                  Maliss White Binder
                   Rarity
                  Maliss White Binder
                  DARK
                  Maliss White Binder
                  • ATK:

                  • 2300

                  • LINK-3

                  Link Arrow:

                  Top

                  Left

                  Right


                  2+ monsters, including a "Maliss" monster If this card is Special Summoned: You can target up to 3 cards in any GY(s); banish them. During your Main Phase: You can Set 1 "Maliss" Trap from your Deck or GY. If this card is banished: You can pay 900 LP; Special Summon it, then you can draw 1 card. You can only use each effect of "Maliss White Binder" once per turn.

                  SR Rarity
                  Splash Mage
                  SR Rarity
                  Splash Mage
                  SR Rarity
                  Splash Mage
                  WATER
                  Splash Mage
                  • ATK:

                  • 1100

                  • LINK-2

                  Link Arrow:

                  Top-Right

                  Bottom-Right


                  2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

                  SR Rarity
                  Mereologic Aggregator
                  SR Rarity
                  Mereologic Aggregator
                  SR Rarity
                  Mereologic Aggregator
                  DARK
                  Mereologic Aggregator
                  • ATK:

                  • 2600

                  • DEF:

                  • 3000


                  2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

                  Need 31 UR

                  UR Rarity
                  Magicians' Souls2 card
                  UR Rarity
                  Maxx "C"1 card
                   Rarity
                  The Unstoppable Exodia Incarnate1 card
                  UR Rarity
                  Knightmare Unicorn1 card
                  UR Rarity
                  S:P Little Knight1 card
                  UR Rarity
                  Saryuja Skull Dread1 card
                  UR Rarity
                  Selene, Queen of the Master Magicians1 card
                  UR Rarity
                  Silhouhatte Rabbit2 card
                  UR Rarity
                  Illusion of Chaos2 card
                  UR Rarity
                  T.G. Hyper Librarian1 card
                  UR Rarity
                  Ash Blossom & Joyous Spring1 card
                  UR Rarity
                  Dark Rebellion Xyz Dragon1 card
                  UR Rarity
                  Number 39: Utopia1 card
                  UR Rarity
                  Called by the Grave1 card
                  UR Rarity
                  Card Destruction1 card
                  UR Rarity
                  Card of Fate1 card
                  UR Rarity
                  Chicken Game3 card
                  UR Rarity
                  Harpie's Feather Duster1 card
                  UR Rarity
                  Monster Reborn1 card
                  UR Rarity
                  One Day of Peace1 card
                  UR Rarity
                  Terraforming1 card
                  UR Rarity
                  Trade-In1 card
                  UR Rarity
                  Upstart Goblin3 card
                  UR Rarity
                  Infinite Impermanence1 card

                  Main: 55 Extra: 15

                  SR Rarity
                  1 cardExodia the Forbidden One
                  SR Rarity
                  1 cardExodia the Forbidden One
                  Exodia the Forbidden One
                  DARK 3
                  Exodia the Forbidden One
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


                  UR Rarity
                  2 cardMagicians' Souls
                  UR Rarity
                  2 cardMagicians' Souls
                  Magicians' Souls
                  DARK 1
                  Magicians' Souls
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                  UR Rarity
                  1 cardMaxx "C"
                  UR Rarity
                  1 cardMaxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  N Rarity
                  2 cardRoyal Magical Library
                  N Rarity
                  2 cardRoyal Magical Library
                  Royal Magical Library
                  LIGHT 4
                  Royal Magical Library
                  • ATK:

                  • 0

                  • DEF:

                  • 2000


                  Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


                  SR Rarity
                  1 cardSummoner Monk
                  SR Rarity
                  1 cardSummoner Monk
                  Summoner Monk
                  DARK 4
                  Summoner Monk
                  • ATK:

                  • 800

                  • DEF:

                  • 1600


                  While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                  N Rarity
                  1 cardLeft Arm of the Forbidden One
                  N Rarity
                  1 cardLeft Arm of the Forbidden One
                  Left Arm of the Forbidden One
                  DARK 1
                  Left Arm of the Forbidden One
                  • ATK:

                  • 200

                  • DEF:

                  • 300


                  A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                  N Rarity
                  1 cardLeft Leg of the Forbidden One
                  N Rarity
                  1 cardLeft Leg of the Forbidden One
                  Left Leg of the Forbidden One
                  DARK 1
                  Left Leg of the Forbidden One
                  • ATK:

                  • 200

                  • DEF:

                  • 300


                  A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                  N Rarity
                  1 cardRight Arm of the Forbidden One
                  N Rarity
                  1 cardRight Arm of the Forbidden One
                  Right Arm of the Forbidden One
                  DARK 1
                  Right Arm of the Forbidden One
                  • ATK:

                  • 200

                  • DEF:

                  • 300


                  A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                  N Rarity
                  1 cardRight Leg of the Forbidden One
                  N Rarity
                  1 cardRight Leg of the Forbidden One
                  Right Leg of the Forbidden One
                  DARK 1
                  Right Leg of the Forbidden One
                  • ATK:

                  • 200

                  • DEF:

                  • 300


                  A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                  R Rarity
                  1 cardTri-Horned Dragon
                  R Rarity
                  1 cardTri-Horned Dragon
                  Tri-Horned Dragon
                  DARK 8
                  Tri-Horned Dragon
                  • ATK:

                  • 2850

                  • DEF:

                  • 2350


                  An unworthy dragon with three sharp horns sprouting from its head.


                  N Rarity
                  1 cardMythical Beast Medusa
                  N Rarity
                  1 cardMythical Beast Medusa
                  Mythical Beast Medusa
                  LIGHT 44
                  Mythical Beast Medusa
                  • ATK:

                  • 1500

                  • DEF:

                  • 1500


                  [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn. [ Monster Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn.


                  UR Rarity
                  2 cardIllusion of Chaos
                  UR Rarity
                  2 cardIllusion of Chaos
                  Illusion of Chaos
                  DARK 7
                  Illusion of Chaos
                  • ATK:

                  • 2100

                  • DEF:

                  • 2500


                  You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                  UR Rarity
                  1 cardAsh Blossom & Joyous Spring
                  UR Rarity
                  1 cardAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  R Rarity
                  1 cardTuning Gum
                  R Rarity
                  1 cardTuning Gum
                  Tuning Gum
                  DARK 1
                  Tuning Gum
                  • ATK:

                  • 400

                  • DEF:

                  • 1200


                  You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation.


                  SR Rarity
                  3 cardAllure of Darkness
                  SR Rarity
                  3 cardAllure of Darkness
                  Allure of Darkness
                  Spell Normal
                  Allure of Darkness

                    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                    R Rarity
                    1 cardBroken Bamboo Sword
                    R Rarity
                    1 cardBroken Bamboo Sword
                    Broken Bamboo Sword
                    Spell Equip
                    Broken Bamboo Sword

                      The equipped monster gains 0 ATK.


                      UR Rarity
                      1 cardCalled by the Grave
                      UR Rarity
                      1 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        UR Rarity
                        1 cardCard Destruction
                        UR Rarity
                        1 cardCard Destruction
                        Card Destruction
                        Spell Normal
                        Card Destruction

                          Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                          UR Rarity
                          1 cardCard of Fate
                          UR Rarity
                          1 cardCard of Fate
                          Card of Fate
                          Spell Normal
                          Card of Fate

                            Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.


                            UR Rarity
                            3 cardChicken Game
                            UR Rarity
                            3 cardChicken Game
                            Chicken Game
                            Spell Field
                            Chicken Game

                              The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                              SR Rarity
                              2 cardCursed Bamboo Sword
                              SR Rarity
                              2 cardCursed Bamboo Sword
                              Cursed Bamboo Sword
                              Spell Equip
                              Cursed Bamboo Sword

                                The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


                                SR Rarity
                                1 cardDark World Dealings
                                SR Rarity
                                1 cardDark World Dealings
                                Dark World Dealings
                                Spell Normal
                                Dark World Dealings

                                  Each player draws 1 card, then each player discards 1 card.


                                  N Rarity
                                  1 cardDouble Summon
                                  N Rarity
                                  1 cardDouble Summon
                                  Double Summon
                                  Spell Normal
                                  Double Summon

                                    You can conduct 2 Normal Summons/Sets this turn, not just 1.


                                    SR Rarity
                                    3 cardGolden Bamboo Sword
                                    SR Rarity
                                    3 cardGolden Bamboo Sword
                                    Golden Bamboo Sword
                                    Spell Normal
                                    Golden Bamboo Sword

                                      If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                                      SR Rarity
                                      1 cardGreater Polymerization
                                      SR Rarity
                                      1 cardGreater Polymerization
                                      Greater Polymerization
                                      Spell Normal
                                      Greater Polymerization

                                        Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects. ● This card cannot be destroyed by card effects. ● If this card attacks a Defense Position monster, inflict piercing battle damage.


                                        UR Rarity
                                        1 cardHarpie's Feather Duster
                                        UR Rarity
                                        1 cardHarpie's Feather Duster
                                        Harpie's Feather Duster
                                        Spell Normal
                                        Harpie's Feather Duster

                                          Destroy all Spell and Trap Cards your opponent controls.




                                          Tag(s):

                                          SR Rarity
                                          3 cardInto the Void
                                          SR Rarity
                                          3 cardInto the Void
                                          Into the Void
                                          Spell Normal
                                          Into the Void

                                            If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                            R Rarity
                                            2 cardMagical Mallet
                                            R Rarity
                                            2 cardMagical Mallet
                                            Magical Mallet
                                            Spell Normal
                                            Magical Mallet

                                              Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                              UR Rarity
                                              1 cardMonster Reborn
                                              UR Rarity
                                              1 cardMonster Reborn
                                              Monster Reborn
                                              Spell Normal
                                              Monster Reborn

                                                Target 1 monster in either GY; Special Summon it.




                                                Tag(s):

                                                UR Rarity
                                                1 cardOne Day of Peace
                                                UR Rarity
                                                1 cardOne Day of Peace
                                                One Day of Peace
                                                Spell Normal
                                                One Day of Peace

                                                  Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                                  SR Rarity
                                                  1 cardPot of Acquisitiveness
                                                  SR Rarity
                                                  1 cardPot of Acquisitiveness
                                                  Pot of Acquisitiveness
                                                  Spell Quick
                                                  Pot of Acquisitiveness

                                                    Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                                                    Tag(s):

                                                    SR Rarity
                                                    1 cardPot of Avarice
                                                    SR Rarity
                                                    1 cardPot of Avarice
                                                    Pot of Avarice
                                                    Spell Normal
                                                    Pot of Avarice

                                                      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                                      Tag(s):

                                                      SR Rarity
                                                      1 cardPot of Duality
                                                      SR Rarity
                                                      1 cardPot of Duality
                                                      Pot of Duality
                                                      Spell Normal
                                                      Pot of Duality

                                                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                        Tag(s):

                                                        N Rarity
                                                        1 cardReload
                                                        N Rarity
                                                        1 cardReload
                                                        Reload
                                                        Spell Quick
                                                        Reload

                                                          Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                                          UR Rarity
                                                          1 cardTerraforming
                                                          UR Rarity
                                                          1 cardTerraforming
                                                          Terraforming
                                                          Spell Normal
                                                          Terraforming

                                                            Add 1 Field Spell from your Deck to your hand.




                                                            Tag(s):

                                                            UR Rarity
                                                            1 cardTrade-In
                                                            UR Rarity
                                                            1 cardTrade-In
                                                            Trade-In
                                                            Spell Normal
                                                            Trade-In

                                                              Discard 1 Level 8 monster; draw 2 cards.


                                                              UR Rarity
                                                              3 cardUpstart Goblin
                                                              UR Rarity
                                                              3 cardUpstart Goblin
                                                              Upstart Goblin
                                                              Spell Normal
                                                              Upstart Goblin

                                                                Draw 1 card, then your opponent gains 1000 LP.


                                                                R Rarity
                                                                1 cardWhite Elephant's Gift
                                                                R Rarity
                                                                1 cardWhite Elephant's Gift
                                                                White Elephant's Gift
                                                                Spell Normal
                                                                White Elephant's Gift

                                                                  Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                                                  SR Rarity
                                                                  1 cardWonder Wand
                                                                  SR Rarity
                                                                  1 cardWonder Wand
                                                                  Wonder Wand
                                                                  Spell Equip
                                                                  Wonder Wand

                                                                    Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                                    UR Rarity
                                                                    1 cardInfinite Impermanence
                                                                    UR Rarity
                                                                    1 cardInfinite Impermanence
                                                                    Infinite Impermanence
                                                                    Trap Normal
                                                                    Infinite Impermanence

                                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                       Rarity
                                                                      1 cardThe Unstoppable Exodia Incarnate
                                                                       Rarity
                                                                      1 cardThe Unstoppable Exodia Incarnate
                                                                      The Unstoppable Exodia Incarnate
                                                                      DARK 10
                                                                      The Unstoppable Exodia Incarnate
                                                                      • ATK:

                                                                      • -1

                                                                      • DEF:

                                                                      • 0


                                                                      5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.


                                                                      SR Rarity
                                                                      1 cardDharc the Dark Charmer, Gloomy
                                                                      SR Rarity
                                                                      1 cardDharc the Dark Charmer, Gloomy
                                                                      Dharc the Dark Charmer, Gloomy
                                                                      DARK
                                                                      Dharc the Dark Charmer, Gloomy
                                                                      • ATK:

                                                                      • 1850

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                      SR Rarity
                                                                      1 cardKnightmare Phoenix
                                                                      SR Rarity
                                                                      1 cardKnightmare Phoenix
                                                                      Knightmare Phoenix
                                                                      FIRE
                                                                      Knightmare Phoenix
                                                                      • ATK:

                                                                      • 1900

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top

                                                                      Right


                                                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                      UR Rarity
                                                                      1 cardKnightmare Unicorn
                                                                      UR Rarity
                                                                      1 cardKnightmare Unicorn
                                                                      Knightmare Unicorn
                                                                      DARK
                                                                      Knightmare Unicorn
                                                                      • ATK:

                                                                      • 2200

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Left

                                                                      Right

                                                                      Bottom


                                                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                      UR Rarity
                                                                      1 cardS:P Little Knight
                                                                      UR Rarity
                                                                      1 cardS:P Little Knight
                                                                      S:P Little Knight
                                                                      DARK
                                                                      S:P Little Knight
                                                                      • ATK:

                                                                      • 1600

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Left

                                                                      Right


                                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                      UR Rarity
                                                                      1 cardSaryuja Skull Dread
                                                                      UR Rarity
                                                                      1 cardSaryuja Skull Dread
                                                                      Saryuja Skull Dread
                                                                      EARTH
                                                                      Saryuja Skull Dread
                                                                      • ATK:

                                                                      • 2800

                                                                      • LINK-4

                                                                      Link Arrow:

                                                                      Top

                                                                      Bottom-Left

                                                                      Bottom

                                                                      Bottom-Right


                                                                      2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                                      UR Rarity
                                                                      1 cardSelene, Queen of the Master Magicians
                                                                      UR Rarity
                                                                      1 cardSelene, Queen of the Master Magicians
                                                                      Selene, Queen of the Master Magicians
                                                                      LIGHT
                                                                      Selene, Queen of the Master Magicians
                                                                      • ATK:

                                                                      • 1850

                                                                      • LINK-3

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom

                                                                      Bottom-Right


                                                                      2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                      UR Rarity
                                                                      2 cardSilhouhatte Rabbit
                                                                      UR Rarity
                                                                      2 cardSilhouhatte Rabbit
                                                                      Silhouhatte Rabbit
                                                                      LIGHT
                                                                      Silhouhatte Rabbit
                                                                      • ATK:

                                                                      • 1500

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                      SR Rarity
                                                                      1 cardRavenous Crocodragon Archethys
                                                                      SR Rarity
                                                                      1 cardRavenous Crocodragon Archethys
                                                                      Ravenous Crocodragon Archethys
                                                                      WATER 9
                                                                      Ravenous Crocodragon Archethys
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 1000


                                                                      1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                                                      UR Rarity
                                                                      1 cardT.G. Hyper Librarian
                                                                      UR Rarity
                                                                      1 cardT.G. Hyper Librarian
                                                                      T.G. Hyper Librarian
                                                                      DARK 5
                                                                      T.G. Hyper Librarian
                                                                      • ATK:

                                                                      • 2400

                                                                      • DEF:

                                                                      • 1800


                                                                      1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                                      SR Rarity
                                                                      1 cardFormula Synchron
                                                                      SR Rarity
                                                                      1 cardFormula Synchron
                                                                      Formula Synchron
                                                                      LIGHT 2
                                                                      Formula Synchron
                                                                      • ATK:

                                                                      • 200

                                                                      • DEF:

                                                                      • 1500


                                                                      1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                                      UR Rarity
                                                                      1 cardDark Rebellion Xyz Dragon
                                                                      UR Rarity
                                                                      1 cardDark Rebellion Xyz Dragon
                                                                      Dark Rebellion Xyz Dragon
                                                                      DARK
                                                                      Dark Rebellion Xyz Dragon
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                                                      UR Rarity
                                                                      1 cardNumber 39: Utopia
                                                                      UR Rarity
                                                                      1 cardNumber 39: Utopia
                                                                      Number 39: Utopia
                                                                      LIGHT
                                                                      Number 39: Utopia
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                      SR Rarity
                                                                      1 cardNumber 60: Dugares the Timeless
                                                                      SR Rarity
                                                                      1 cardNumber 60: Dugares the Timeless
                                                                      Number 60: Dugares the Timeless
                                                                      FIRE
                                                                      Number 60: Dugares the Timeless
                                                                      • ATK:

                                                                      • 1200

                                                                      • DEF:

                                                                      • 1200


                                                                      2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                                      master-duel
                                                                      Chaos Phantom
                                                                      5







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